Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|Text to display on the box.
|Texture to display on the box.
|Text, image and tooltip for this box.
|The style to use. If left out, the
box style from the current GUISkin is used.
|An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Make an auto-layout box.
This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (BeginHorizontal, BeginVertical, BeginArea, etc...).
Boxes in the Game View.