Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Method group is Obsolete

Profiler.GetTotalUnusedReservedMemory

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete GetTotalUnusedReservedMemory has been deprecated since it is limited to 4GB. Please use GetTotalUnusedReservedMemoryLong() instead.

Declaration

public static uint GetTotalUnusedReservedMemory();

Description

Returns the amount of reserved but not used system memory.

Unity assumes that the game will use more memory. The value of GetTotalUnusedReservedMemory reports the total amount of memory currently available.