Version: 2022.3
  • C#


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public static void SetString(string key, string value);


Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value.

Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath.

The following example passes the KeyName and Value variables to a function called SetString. The function uses the KeyName variable in PlayerPrefs.SetString as an identifier, and Value as the contents to store. For example, you could use PlayerPrefs.SetString to store the user’s name, like this: PlayerPrefs.SetString(“CharacterName”, “James”)

The GetString function then uses the same KeyName variable to retrieve the value stored in the PlayerPrefs data.

using UnityEngine;

public class Example : MonoBehaviour { public void SetString(string KeyName, string Value) { PlayerPrefs.SetString(KeyName, Value); }

public string GetString(string KeyName) { return PlayerPrefs.GetString(KeyName); } }