Version: 2020.3
LanguageEnglish
  • C#

PlayerPrefs.SetString

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetString(string key, string value);

Description

Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value.

The following example passes the `KeyName` and `Value` variables to a function called `SetString`. The function uses the `KeyName` variable in `PlayerPrefs.SetString` as an identifier, and `Value` as the contents to store. For example, you could use `PlayerPrefs.SetString` to store the user’s name, like this: /PlayerPrefs.SetString(“CharacterName”, “James”)/.

The following GetString function then uses the same `KeyName` variable to retrieve the value stored in the `PlayerPrefs` data.

using UnityEngine;

public class Example : MonoBehaviour { public void SetString(string KeyName, string Value) { PlayerPrefs.SetString(KeyName, Value); }

public string GetString(string KeyName) { return PlayerPrefs.GetString(KeyName); } }