Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseterrainDest | Function returning the RenderTexture to be written for each Terrain. |
blitMaterial | The material used to copy the data. If null, the default blit material is used. |
blitPass | The material pass used to copy the data. Its default value is 0. |
beforeBlit | An optional action to call before copying to each Terrain. |
afterBlit | An optional action to call after copying to each Terrain. |
Applies an edited PaintContext by copying modifications back to user-specified RenderTextures for the source Terrain tiles.
After the edits to a PaintContext are complete, this function applies the modified data in destinationRenderTexture
to the data stored for each Terrain.
Scatter performs this copy to a set of RenderTextures, which is specified by terrainDest
.
This function uses the following steps to scatter to each Terrain in the PaintContext:
1) Calls terrainDest
to retrieve the target RenderTexture.
2) Calls beforeBlit
.
3) Uses blitMaterial
and blitPass
to copy the destinationRenderTexture
into the target RenderTexture.
4) Calls afterBlit
.
Additional resources: PaintContext, PaintContext.Gather.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.