Version: 2019.2
LanguageEnglish
  • C#

LODGroup.SetLODs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetLODs(LOD[] lods);

Parameters

lodsThe LODs to use for this group.

Description

Set the LODs for the LOD group. This will remove any existing LODs configured on the LODGroup.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LODGroup group;

void Start() { // Programmatically create a LOD group and add LOD levels. // Create a GUI that allows for forcing a specific LOD level. group = gameObject.AddComponent<LODGroup>();

// Add 4 LOD levels LOD[] lods = new LOD[4]; for (int i = 0; i < 4; i++) { PrimitiveType primType = PrimitiveType.Cube; switch (i) { case 1: primType = PrimitiveType.Capsule; break; case 2: primType = PrimitiveType.Sphere; break; case 3: primType = PrimitiveType.Cylinder; break; } GameObject go = GameObject.CreatePrimitive(primType); go.transform.parent = gameObject.transform; Renderer[] renderers = new Renderer[1]; renderers[0] = go.GetComponent<Renderer>(); lods[i] = new LOD(1.0F / (i + 1), renderers); } group.SetLODs(lods); group.RecalculateBounds(); }

void OnGUI() { if (GUILayout.Button("Enable / Disable")) group.enabled = !group.enabled;

if (GUILayout.Button("Default")) group.ForceLOD(-1);

if (GUILayout.Button("Force 0")) group.ForceLOD(0);

if (GUILayout.Button("Force 1")) group.ForceLOD(1);

if (GUILayout.Button("Force 2")) group.ForceLOD(2);

if (GUILayout.Button("Force 3")) group.ForceLOD(3);

if (GUILayout.Button("Force 4")) group.ForceLOD(4);

if (GUILayout.Button("Force 5")) group.ForceLOD(5);

if (GUILayout.Button("Force 6")) group.ForceLOD(6); } }

Did you find this page useful? Please give it a rating: