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Data type of a VertexAttribute.
Individual components of a Mesh vertex can use different data types. For example, a vertex normal could be stored as either 32-bit float, or 16-bit float numbers.
See Also: VertexAttribute, Mesh.GetVertexAttributeFormat, Mesh.GetVertexAttributes, VertexAttributeDescriptor.
|Float32||32-bit float number.|
|Float16||16-bit float number.|
|UNorm8||8-bit unsigned normalized number.|
|SNorm8||8-bit signed normalized number.|
|UNorm16||16-bit unsigned normalized number.|
|SNorm16||16-bit signed normalized number.|
|UInt8||8-bit unsigned integer.|
|SInt8||8-bit signed integer.|
|UInt16||16-bit unsigned integer.|
|SInt16||16-bit signed integer.|
|UInt32||32-bit unsigned integer.|
|SInt32||32-bit signed integer.|