Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Asynchronous load request from the Resources bundle.
See Also: Resources.LoadAsync, AsyncOperation.
|asset||Asset object being loaded (Read Only).|
|allowSceneActivation||Allow scenes to be activated as soon as it is ready.|
|isDone||Has the operation finished? (Read Only)|
|priority||Priority lets you tweak in which order async operation calls will be performed.|
|progress||What's the operation's progress. (Read Only)|
|completed||Event that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.|
Did you find this page useful? Please give it a rating: