Version: 2019.2
LanguageEnglish
  • C#

Assert.AreNotApproximatelyEqual

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void AreNotApproximatelyEqual(float expected, float actual);
public static void AreNotApproximatelyEqual(float expected, float actual, string message);
public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance);
public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance, string message);

Parameters

toleranceTolerance of approximation.
expectedThe assumed Assert value.
actualThe exact Assert value.
messageThe string used to describe the Assert.

Description

Asserts that the values are approximately not equal.

An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { Rigidbody rb;

void Update() { // Make sure the rigidbody never stops. // AreNotApproximatelyEqual should be used for comparing floating point variables. // Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }

Did you find this page useful? Please give it a rating: