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|message||String or object to be converted to string representation for display.|
|context||Object to which the message applies.|
message to the Unity Console.
When you select the message in the console a connection to the context object will be drawn.
This can be useful for locating the object on which an error occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
See Also: Debug.unityLogger, ILogger, Logger.Log, ILogHandler.
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