Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Gizmos.DrawIcon

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method DrawIcon(center: Vector3, name: string, allowScaling: bool = true): void;
public static void DrawIcon(Vector3 center, string name, bool allowScaling = true);

Description

Draw an icon at a position in the scene view.

The image filename for the icon is specified with the name parameter while the center parameter denotes the location of the icon in world space and the allowScaling parameter determines if the icon is allowed to be scaled. The image file should be placed in the Assets/Gizmos folder.

DrawIcon can be used to allow important objects in your game to be selected quickly.

    // Draws the Light bulb icon at position of the object.
    // Because we draw it inside OnDrawGizmos the icon is also pickable
    // in the scene view.

function OnDrawGizmos () { Gizmos.DrawIcon (transform.position, "Light Gizmo.tiff", true); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmos() { Gizmos.DrawIcon(transform.position, "Light Gizmo.tiff", true); } }

Did you find this page useful? Please give it a rating: