Version: 2019.4
  • C#


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public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom);


leftThe Terrain tile to the left is in the negative X direction.
topThe Terrain tile to the top is in the positive Z direction.
rightThe Terrain tile to the right is in the positive X direction.
bottomThe Terrain tile to the bottom is in the negative Z direction.


Lets you set up the connection between neighboring Terrain tiles. This ensures LOD matches up on neighboring Terrain tiles.

Note that it isn't enough to call this function on one Terrain; you need to set the neighbors of each Terrain.