Version: 2020.3
  • C#

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public Collider collider;


The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

using UnityEngine;

public class Example : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { hit.collider.enabled = false; } } } } }