stateName | The name of the state. |
stateHashName | The hash name of the state. |
fixedTransitionDuration | The duration of the transition (in seconds). |
layer | The layer where the crossfade occurs. |
fixedTimeOffset | The time of the state (in seconds). |
normalizedTransitionTime | The time of the transition (normalized). |
Creates a crossfade from the current state to any other state using times in seconds.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run
state in the Base Layer
, the name is Base Layer.Run
.
Additional resources: AnimatorControllerPlayable.CrossFade for normalized times.