Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

GeometryUtility

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Utility class for common geometric functions.

Static Methods

CalculateBoundsCalculates a bounding box given an array of positions and a transformation matrix.
CalculateFrustumPlanesCalculates frustum planes.
TestPlanesAABBReturns true if bounds are inside the plane array.
TryCreatePlaneFromPolygonCreates a plane from a given list of vertices. Works for concave polygons and polygons that have multiple aligned vertices.

Did you find this page useful? Please give it a rating: