Version: 2022.3
LanguageEnglish
  • C#

Camera.SetReplacementShader

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetReplacementShader(Shader shader, string replacementTag);

Description

Make the camera render with shader replacement.

See Rendering with Replaced Shaders page for details.

If the replacementTag argument is not in use, pass an empty string as the value.

After calling this function, camera will render its view with shader replacement. Call ResetReplacementShader to reset it back to normal rendering.

Additional resources: Rendering with Replaced Shaders, ResetReplacementShader, RenderWithShader.