Version: 2022.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public bool isKinematic;


Should this rigidbody be taken out of physics control?

If this property is set to true then the rigidbody will stop reacting to collisions and applied forces. This can be useful when an object should usually be controlled "kinematically" (ie, non-physically) but then sometimes needs physics for realism. For example, a human character is usually not implemented using physics but may sometimes be thrown through the air and collide with objects as the result of an impact or explosion.

Additional resources: Rigidbody.isKinematic.