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|origin||The point in 2D space where the capsule originates.|
|size||The size of the capsule.|
|capsuleDirection||The direction of the capsule.|
|angle||The angle of the capsule (in degrees).|
|direction||Vector representing the direction to cast the capsule.|
|results||Array to receive results.|
|distance||The maximum distance over which to cast the capsule.|
|layerMask||Filter to detect Colliders only on certain layers.|
|minDepth||Only include objects with a Z coordinate (depth) greater than this value.|
|maxDepth||Only include objects with a Z coordinate (depth) less than this value.|
Returns the number of results placed in the
Casts a capsule into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use CapsuleCast instead.
This function is similar to the CapsuleCastAll function except that the results are returned in the supplied array. The integer return value is the number of objects that intersect the capsule (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when performed frequently.
The returned RaycastHit2D returns both the point and normal of the contact where the capsule would touch the Collider. It also returns the centroid where the capsule would be positioned for it to contact at that point.
See Also: ContactFilter2D, LayerMask class, RaycastHit2D class, CapsuleCast, CapsuleCastAll,, DefaultRaycastLayers, IgnoreRaycastLayer, raycastsHitTriggers.