Version: 2017.3 (switch to 2018.1b)
LanguageEnglish
• C#
• JS

## Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

# LineRenderer.loop

Suggest a change

## Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

## Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close
Switch to Manual
public var loop: bool;
public bool loop;

## Description

Connect the start and end positions of the line together to form a continuous loop.

```#pragma strict
private var lr: LineRenderer;
function Start() {
lr = GetComponent.<LineRenderer>();
// Set some positions
var positions: Vector3[] = new Vector3[3];
positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
lr.positionCount = positions.Length;
lr.SetPositions(positions);
// Connect the start and end positions of the line together to form a continuous loop.
lr.loop = true;
}```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
private LineRenderer lr;    void Start()
{
lr = GetComponent<LineRenderer>();
lr.material = new Material(Shader.Find("Sprites/Default"));        // Set some positions
Vector3[] positions = new Vector3[3];
positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
lr.positionCount = positions.Length;
lr.SetPositions(positions);        // Connect the start and end positions of the line together to form a continuous loop.
lr.loop = true;
}
}
```