Version: 2019.2
  • C#


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public int heightmapMaximumLOD;


Lets you essentially lower the heightmap resolution used for rendering.

This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapMaximumLOD = 1; } }

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