Version: 2018.3 (switch to 2019.1a or 2017.4)
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  • C#

NetworkReachability

enumeration

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Description

Describes network reachability options.

Describes which options are available for connecting to the Internet on the device if there are any.

//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to the console window

using UnityEngine;

public class Example : MonoBehaviour { string m_ReachabilityText;

void Update() { //Output the network reachability to the console window Debug.Log("Internet : " + m_ReachabilityText); //Check if the device cannot reach the internet if (Application.internetReachability == NetworkReachability.NotReachable) { //Change the Text m_ReachabilityText = "Not Reachable."; } //Check if the device can reach the internet via a carrier data network else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork) { m_ReachabilityText = "Reachable via carrier data network."; } //Check if the device can reach the internet via a LAN else if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { m_ReachabilityText = "Reachable via Local Area Network."; } } }

Properties

NotReachableNetwork is not reachable.
ReachableViaCarrierDataNetworkNetwork is reachable via carrier data network.
ReachableViaLocalAreaNetworkNetwork is reachable via WiFi or cable.

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