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public static method GetFloat(key: string, defaultValue: float = 0.0F): float;
public static float GetFloat(string key, float defaultValue = 0.0F);


Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

print (PlayerPrefs.GetFloat("Player Score"));
//Use this script to fetch the PlayerPrefs settings and show them as text on the screen.

using UnityEngine; using UnityEngine.UI;

public class PlayerPrefsDeleteAllExample : MonoBehaviour { float m_Health;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch the health from the PlayerPrefs (set these Playerprefs elsewhere). If no float of this name exists, the default is 0 m_Health = PlayerPrefs.GetFloat("Health", 0); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 90, 200, 30), "Health : " + m_Health); } }

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