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public static method DrawCube(center: Vector3, size: Vector3): void;
public static void DrawCube(Vector3 center, Vector3 size);


Draw a solid box with center and size.

    function OnDrawGizmosSelected () {
        // Draw a semitransparent blue cube at the transforms position
        Gizmos.color = Color (1,0,0,.5);
        Gizmos.DrawCube (transform.position, Vector3 (1,1,1));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = new Color(1, 0, 0, 0.5F); Gizmos.DrawCube(transform.position, new Vector3(1, 1, 1)); } }

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