Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Vector4.Min

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Declaration

public static Vector4 Min(Vector4 lhs, Vector4 rhs);

Description

Returns a vector that is made from the smallest components of two vectors.

Additional resources: Max function.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Min(a, b)); // prints (1.0,2.0,2.0,0.0) } }