Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Contains the path to the game data folder (Read Only).
The value depends on which platform you are running on:
Unity Editor: <path to project folder>/Assets
Mac player: <path to player app bundle>/Contents
iOS player: <path to player app bundle>/<AppName.app>/Data (this folder is read only, use Application.persistentDataPath to save data).
Win/Linux player: <path to executablename_Data folder> (note that most Linux installations will be case-sensitive!)
WebGL: The absolute url to the player data file folder (without the actual data file name)
Android: Normally it would point directly to the APK. The exception is if you are running a split binary build in which case it points to the the OBB instead.
Windows Store Apps: The absolute path to the player data folder (this folder is read only, use Application.persistentDataPath to save data)
Note that the string returned on a PC will use a forward slash as a folder separator.