Version: 2020.3
  • C#


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public static Vector2 Lerp(Vector2 a, Vector2 b, float t);


Linearly interpolates between vectors a and b by t.

The parameter t is clamped to the range [0, 1].

When t = 0 returns a.
When t = 1 return b.
When t = 0.5 returns the midpoint of a and b.

See Also: LerpUnclamped.

using UnityEngine;

public class Example : MonoBehaviour { public Vector2 destination;

void Update() { //Moves the GameObject from it's current position to destination over time transform.position = Vector2.Lerp(transform.position, destination, Time.deltaTime); } }