Version: 2022.3
LanguageEnglish
  • C#

CullingResults.SetReflectionProbeIndexMap

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetReflectionProbeIndexMap(NativeArray<int> lightIndexMap);

Parameters

lightIndexMap Array with reflection probe indices that map from VisibleReflectionProbe to internal per-object reflection probe lists.

Description

If a RenderPipeline sorts or otherwise modifies the VisibleReflectionProbe list, an index remap will be necessary to properly make use of per-object reflection probe lists.

If an element of the array is set to -1, the reflection probe corresponding to that element will be disabled. Additional resources:: CullingResults.GetReflectionProbeIndexMap, CullingResults.