Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

Material.SetTextureOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetTextureOffset(string name, Vector2 value);
public void SetTextureOffset(int nameID, Vector2 value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, for example: "_MainTex".
valueTexture placement offset.

Description

Sets the placement offset of texture propertyName.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }

Did you find this page useful? Please give it a rating: