Version: 2021.3
LanguageEnglish
  • C#

SystemInfo.SupportsVertexAttributeFormat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool SupportsVertexAttributeFormat(Rendering.VertexAttributeFormat format, int dimension);

Parameters

format The VertexAttributeFormat format to look up.
dimension The dimension of vertex data to check for.

Returns

bool True if the format with the given dimension is supported.

Description

Indicates whether the given combination of a vertex attribute format and dimension is supported on this device.

Not all VertexAttributeFormat and dimension combinations are supported. The most common restriction is that format and dimension data size must be a multiple of 4 bytes, so for example VertexAttributeFormat.UNorm8 with dimensions below 4 are not supported. Some platforms or devices might have more limitations, for example VertexAttributeFormat.Float16 is not supported by some mobile phones.

See Also: VertexAttributeFormat, VertexAttributeDescriptor.