Version: 2021.3
  • C#


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public static bool isFinished;


Returns true once the splash screen has finished. This is once all logos have been shown for their specified duration.

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }