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Determines the type of denoising that the Progressive Lightmapper applies to ambient occlusion in lightmaps. (Editor only).
Use denoising to remove visual noise from your lightmaps. Denoising can reduce the number of samples needed to achieve smooth lightmapped results. It can also avoid artifacts such as light leaking and detail loss which are associated with alternative techniques such as aggressive filtering.
This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using the Progressive Lightmapper.
When Unity serializes this
LightingSettings object as a Lighting Settings Asset, this property corresponds to the Ambient Occlusion Denoiser property in the Lighting Settings Asset Inspector.
See Also: Lighting Settings Asset, DenoiserType.