Version: 2019.4
LanguageEnglish
• C#

# Vector2.Angle

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public static float Angle(Vector2 from, Vector2 to);

## Parameters

 from The vector from which the angular difference is measured. to The vector to which the angular difference is measured.

## Description

Returns the unsigned angle in degrees between `from` and `to`.

The angle returned is the unsigned acute angle between the two vectors. This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees.

```using UnityEngine;public class Vector2Angle : MonoBehaviour
{
//Use these to get the GameObject's positions
Vector2 m_MyFirstVector;
Vector2 m_MySecondVector;    float m_Angle;    //You must assign to these two GameObjects in the Inspector
public GameObject m_MyObject;
public GameObject m_MyOtherObject;    void Start()
{
//Initialise the Vector
m_MyFirstVector = Vector2.zero;
m_Angle = 0.0f;
}    void Update()
{
//Fetch the first GameObject's position
m_MyFirstVector = m_MyObject.transform.position;
//Fetch the second GameObject's position
m_MySecondVector = m_MyOtherObject.transform.position;
//Find the angle for the two Vectors
m_Angle = Vector2.Angle(m_MyFirstVector, m_MySecondVector);
}    void OnGUI()
{
//Output the angle found above
GUI.Label(new Rect(25, 25, 200, 40), "Angle Between Objects" + m_Angle);
}
}
```