Version: 2019.3
LanguageEnglish
  • C#

Hand

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A tracked hand on the device at an XRNode in the XR input subsystem.

The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.

Public Methods

TryGetFingerBonesGets a list of the finger bones for a finger on this hand.
TryGetRootBoneGets the root bone for this hand.

Did you find this page useful? Please give it a rating: