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GUIStyle.active

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public GUIStyleState active;

Description

Rendering settings for when the control is pressed down.

using UnityEngine;

public class Example : MonoBehaviour { // Assigns a texture to button for when the control // is pressed down

Texture2D aTexture;

void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; }

GUI.skin.button.active.background = aTexture; } }

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