Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Add a "set global shader float property" command.
When the command buffer will be executed, a global shader float property will be set at this point. The effect is as if Shader.SetGlobalFloat was called.