Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

Vector3.Distance

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Declaration

public static float Distance(Vector3 a, Vector3 b);

Parameters

Parameter Description
a The first three-dimensional point as a Vector3.
b The second three-dimensional point as a Vector3.

Returns

float The scalar distance between points a and b.

Description

Calculates the distance between two three-dimensional points.

This method calculates the shortest distance between the two input points. Both points should be defined in the same coordinate space. Vector3.Distance(a,b) returns the same result as (a-b).magnitude. The resulting value is always >= 0.

using UnityEngine;

public class Vector3DistanceExample : MonoBehaviour { // the first point is this transform's position public Transform other;

void Start() { if (other) { // the second point is the position of the MonoBehaviour's transform float dist = Vector3.Distance(other.position, transform.position); print("Distance to other: " + dist); } } }