Version: 2022.3
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  • C#

BoxcastCommand.ScheduleBatch

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Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<BoxcastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the BoxcastCommand to perform.
results A NativeArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
maxHits The maximum number of Colliders the BoxCast can hit.
dependsOn A JobHandle of a job that must be completed before performing the box casts.

Returns

JobHandle Returns a JobHandle of the job that will perform the box casts.

Description

Schedules a batch of boxcasts to be performed in a job.


Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<BoxcastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the BoxcastCommand to perform.
results A NativeArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A JobHandle of a job that must be completed before performing the box casts.

Returns

JobHandle Returns a JobHandle of the job that will perform the box casts.

Description

Schedules a batch of boxcasts to be performed in a job.

By default maxHits in this variant is set to 1.