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|nameID||The name ID of the property retrieved by Shader.PropertyToID.|
|name||The name of the property.|
Get a named texture.
Many shaders use more than one texture. Use GetTexture to get the
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
See Also: mainTexture property, SetTexture, Shader.PropertyToID.
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