Version: 2020.3
  • C#


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Dispatched when a remote settings configuration is fetched and successfully parsed from the server or from local cache.

Updated is always dispatched unless the computer or device has no Internet connection or cannot communicate with the Analytics Service, and no local, cached version of the remote settings file exists. This situation can occur when a player has no network connection the first time they run your game). In this situation, the RemoteSettings object does not dispatch an Updated event, and so does not update your game variables.

Requesting the remote settings configuration over the network is an asynchronous process that might not complete before your initial Scene has finished loading, or might not complete at all, so you should always initialize your game variables to reasonable defaults.