Shader.GetPropertyRangeLimits

Switch to Manual

Declaration

public Vector2 GetPropertyRangeLimits(int propertyIndex);

Parameters

propertyIndex The index of the shader property.

Description

Returns the min and max limits for a Range property at the specified index.

If Unity cannot find a property at the specified index, the function throws an ArgumentOutOfRangeException. If the property type is not Range, the function throws an ArgumentException.


Did you find this page useful? Please give it a rating: