Version: 2020.3
  • C#

How do you use documentation throughout your workflow? Share your experience with us by taking this survey.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




After deferred rendering G-buffer is rendered.

Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.

Generally the BeforeLighting event is probably a better place to start doing custom G-buffer modifications.