Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

GUIUtility.ScreenToGUIPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector2 ScreenToGUIPoint(Vector2 screenPoint);

Description

Convert a point from screen space to GUI position.

Used for reconverting values calculated from GUIToScreenPoint

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

See Also: GUIUtility.GUIToScreenPoint.

using UnityEngine;

public class Example : MonoBehaviour { // Check the difference between the mouse position (Screen) and // the converted GUI positions because of the group.

void OnGUI() { Vector2 screenPos = Event.current.mousePosition; GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos); GUI.EndGroup(); Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos); } }

Did you find this page useful? Please give it a rating: