Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rect.x

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var x: float;
public float x;

Description

The X coordinate of the rectangle.

This value is the same as xMin, but setting it will move the rectangle rather than resize it.

#pragma strict
public class RectExample extends MonoBehaviour {
	// Use this for initialization
	function Start() {
		var rect: Rect = new Rect(10, 10, 50, 30);
		Debug.Log("x = " + rect.x);
		// -- prints: x = 10
		rect.x = 20;
		Debug.Log(rect);
		// prints: (x:20, y:10, width:50, height:30)
	}
}
using UnityEngine;

public class RectExample : MonoBehaviour { // Use this for initialization void Start() { Rect rect = new Rect(10, 10, 50, 30); Debug.Log("x = " + rect.x); // -- prints: x = 10 rect.x = 20; Debug.Log(rect); // prints: (x:20, y:10, width:50, height:30) } }

Did you find this page useful? Please give it a rating: