Version: 2020.3
  • C#

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public static SceneManagement.Scene GetSceneAt(int index);


index Index of the Scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount.


Scene A reference to the Scene at the index specified.


Get the Scene at index in the SceneManager's list of loaded Scenes.

using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEngine;

public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { string output = ""; if (SceneManager.sceneCount > 0) { for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); output +=; output += scene.isLoaded ? " (Loaded, " : " (Not Loaded, "; output += scene.isDirty ? "Dirty, " : "Clean, "; output += scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"; } } else { output = "No open Scenes."; } EditorUtility.DisplayDialog("Scene Summary", output, "Ok"); } }