Removed
Network.SetSendingEnabled
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Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static void SetSendingEnabled(int group,
bool enabled);
Description
Enables or disables transmission of messages and RPC calls on a specific network group number.
This can be set when you know you are not sending anything useful to other clients, such as before
you have loaded you level completely.
The Network level loading page has an example of how to use this function.
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static void
SetSendingEnabled(
NetworkPlayer player,
int
group,
bool
enabled);
Description
Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.
When used on a client, the only NetworkPlayer possible is the server.