Version: 2022.3
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  • C#
Removed

Network.SetSendingEnabled

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Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public static void SetSendingEnabled(int group, bool enabled);

Description

Enables or disables transmission of messages and RPC calls on a specific network group number.

This can be set when you know you are not sending anything useful to other clients, such as before you have loaded you level completely. The Network level loading page has an example of how to use this function.


Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public static void SetSendingEnabled(NetworkPlayer player, int group, bool enabled);

Description

Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.

When used on a client, the only NetworkPlayer possible is the server.