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class in UnityEngine.Networking


Inherits from:Networking.DownloadHandler

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A DownloadHandler subclass specialized for downloading AssetBundles.

This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.


assetBundleReturns the downloaded AssetBundle, or null. (Read Only)


DownloadHandlerAssetBundleStandard constructor for non-cached asset bundles.

Protected Methods

GetDataNot implemented. Throws NotSupportedException.
GetTextNot implemented. Throws NotSupportedException.

Static Methods

GetContentReturns the downloaded AssetBundle, or null.

Inherited Members


dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public Methods

DisposeSignals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.

Protected Methods

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.

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