class in UnityEngine.Networking
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An abstract base class for user-created scripting-driven DownloadHandler implementations.
On its own, a DownloadHandlerScript object does no useful work.
Instead, it forwards data received from the network to the DownloadHandler.ReceiveData callback method, as well as invoking other useful callbacks for download-related events. By default, a DownloadHandlerScript does nothing; however, you can derive your own subclass from DownloadHandlerScript, override some or all of its callbacks and thereby implement completely custom data handling.
Additional resources: DownloadHandler.ReceiveData, DownloadHandler.ReceiveContentLength, DownloadHandler.CompleteContent.
|Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks.
|Returns the raw bytes downloaded from the remote server, or null. (Read Only)
|Error message describing a failure that occurred inside the download handler.
|Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
|Provides direct access to downloaded data.
|Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)
|Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using.
|Callback, invoked when all data has been received from the remote server.
|Callback, invoked when the data property is accessed.
|Provides allocation-free access to the downloaded data as a NativeArray.
|Callback, invoked when UnityWebRequest.downloadProgress is accessed.
|Callback, invoked when the text property is accessed.
|Callback, invoked with a Content-Length header is received.
|Callback, invoked as data is received from the remote server.