struct in UnityEngine
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Script interface for a Burst.
A burst is a particle emission event, where a number of particles are all emitted at the same time. See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.
|count||Specify the number of particles to emit.|
|cycleCount||Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.|
|maxCount||The maximum number of particles to emit.|
|minCount||The minimum number of particles to emit.|
|probability||The probability that the system triggers a burst.|
|repeatInterval||How often to repeat the burst, in seconds.|
|time||The time that each burst occurs.|
|ParticleSystem.Burst||Construct a new Burst with a time and count.|