struct in UnityEngine
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Script interface for a Burst.
A burst is a particle emission event, where a number of particles are all emitted at the same time. See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.
|count||Number of particles to be emitted.|
|cycleCount||How many times to play the burst. (0 means infinitely).|
|maxCount||Maximum number of particles to be emitted.|
|minCount||Minimum number of particles to be emitted.|
|probability||The chance that the burst will trigger.|
|repeatInterval||How often to repeat the burst, in seconds.|
|time||The time that each burst occurs.|
|ParticleSystem.Burst||Construct a new Burst with a time and count.|
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