struct in UnityEngine
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The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
|unassigned||Represents an invalid network view ID.|
|isMine||True if instantiated by me.|
|owner||The NetworkPlayer who owns the NetworkView. Could be the server.|
|ToString||Returns a formatted string with details on this NetworkViewID.|
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