Version: 2018.2 (switch to 2018.3b or 2017.4)
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  • C#

Color.clear

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public static Color clear;

Description

Completely transparent. RGBA is (0, 0, 0, 0).

//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of your GameObject’s Material when your mouse hovers over it in Play Mode.

using UnityEngine;

public class Example : MonoBehaviour { Renderer m_Renderer;

void Start() { //Fetch the Renderer component of the GameObject m_Renderer = GetComponent<Renderer>(); }

//Run your mouse over the GameObject to change the Renderer's material color to clear void OnMouseOver() { m_Renderer.material.color = Color.clear; }

//Change the Material's Color back to white when the mouse exits the GameObject void OnMouseExit() { m_Renderer.material.color = Color.white; } }

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