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|screenRect||The size and position of the texture on the "screen" defined by the XY plane.|
|texture||The texture to be displayed.|
|mat||An optional material to apply the texture.|
|leftBorder||Inset from the rectangle's left edge.|
|rightBorder||Inset from the rectangle's right edge.|
|topBorder||Inset from the rectangle's top edge.|
|bottomBorder||Inset from the rectangle's bottom edge.|
Draw a texture in the scene.
The chosen texture is drawn in 3D space on a "screen" defined by the XY plane (ie,
the plane where the Z coordinate is zero). The values of the texture rectangle are given in scene
units. The optional border values specify an inset from each edge within the rectangle in scene units; the texture
is drawn inside the inset rectangle and the edge pixels are repeated outwards. This is a useful quick way
to create a large background region around the main texture when its edges are of a single colour.
This function can be useful for creating GUI backgrounds in conjunction with a camera pointing directly at the texture.